Welcome

Hello! welcome on Fan-made website for GTA V Modification GTA V BAM

so. Here you can post your own missions, talk with people who uses to mod, complain about bugs, and check updates!

things you need to install the modification:

Modification itself - https://pl.gta5-mods.com/scripts/build_a_mission

NativeUI - http://gtaforums.com/topic/809284-net-nativeui/

ScripthookV - http://www.dev-c.com/gtav/scripthookv/

ScripthookVdotnet- https://www.gta5-mods.com/tools/scripthookv-net

Tuturial how to install is Below!

Tutorial

Hello! here i will show you some tutorials,tips and what everything does!

1.Making basic mission

The simplest mission you can make will have starpoint and one objective checkpoint. 
1st select edit/create then create new mission this will clear the area of traffic.You can toggle the placement from on ground to in air with the U key.
2nd Enter a Title name. Bug Warning The title can not contain more the 30 characters or contain a period.(If a mission  does contain a period the menu will not open until that mission is removed) Author and Description are optional. Bug Warning if not set last mission played or loaded Author/Description will be used. 
3rd placement/objectives/startpoint  add startpoint. (optional add text when prompted)
4th placement/objectives/checkpoint add checkpoint. (place the checkpoint a small distance away from the startpoint)
5th save. 
6th clear loaded mission/end test mission. 
7th test mission. (once the mod has bean reloaded the mission will be in installed missions and can be ran from there)
8th startpoint appears walk into it. 
9th checkpoint appears walk into it. mission complete. 

(taken from readme.txt file inside modification folder)

2.More advanced mission(explaining what everything does etc,)

1st Enter a Title name. Bug Warning The title can not contain more the 30 characters or contain a period.(If it does the menu will not open untill that mission is removed)      Author and Description are optional. Bug Warning if not set last mission played or loaded will be used.
2nd Mission DetailsSet cash reward amount for mission compete.Set Maximum Wanted level.Set Weather.
3rd Place a startpointSelect placement/objectives/add startpoint to place a startpoint.Note: only last placed objectives can be deleted but not the startpoint.Note2: if you want to change the startpoint position of an existing mission.            make sure that the mission is cleared.            place a new startpoint then load the mission and save.            this will over write the old posiotion with the new one.
4th Place Objectives.
4a: CheckpointSelect wanted level change.After placing a checkpoint a textbox will open.Enter your objective text.
4b: Loose Wanted LevelPlayer has to loose there wanted level.
4c: Leave areaSet the leave distance.Player must to move the leave distance from the point that the objective starts.
4d: Kill ActorSelect wanted level change.Select a ActorSelect a WeponSelect a TaskIf using Task Seq 15, 16, 17, 18 or 19 you will need to go to task sequences and setup the task sequence 15, 16, 17, 18 or 19 for them to perform.Just use the same number task sequence as set for the actor.(Optional)Add Blip(Optional) Kill All Enemys  (When selected any enemys spawned in the previouse objectives will have to be killed to complete the objective)(Optional) Has Pickup if selected Actor will drop a pickup opon death. You will need to recover it to pass the objective. Select a pickup model and enter pickup text.After placing a Kill Actor a textbox will open.Enter your objective text.
4e: GoTo ActorYou must have a actor spawn before this objective and the group number of that actor must match the objective group number.Actor should be set to friend.(Optional) Select change to companion. If set the actor will fallow and fight with you. Also if going to use deliver actor for next objective. 
4f: Deliver ActorUsed after GoTo Actor to deliver them to a position.
4g: Collect PickupThe collect pickup objective is just like a checkpoint only its a model instead. Select a pickup model and if you want to have a blip.
4h: Get In VehiclesSelect wanted level change.Select Group Number.Any Vehicles marked with the same group number as the objective group number can be entered to complete the objective.You must have at least one vehicle with the same group number as the objective group number and spawn on or before this objective.You can use marked vehicles for more than one objective.Enter your objective text.
4i: Destroy VehiclesSelect wanted level change.Select Group Number.All Vehicles "marked" with the same group number as the objective group number will have to be destroyed to complete the objective.You must have at least one vehicle with the same group number as the objective group number and spawn on or before this objective.You can use marked vehicles for more than one objective.Enter your objective text.
The other collect and deliver vehicles work the same way.You can use marked vehicles for more than one objective.Example: StartpointSpawn a vehicle on 0 with group 1EnterVehicles group 1DeliverVehicles group 1destroyVehicles group 1This will make a mission that you have to enter a vehicle, deliver it to a location, and destroy it.
5th Add your Props Actors Vehicles and PickupsEach item set Actors, Vehicles, Props, and Pickups have a seperate list for each objective.1st Select the objective number you want the item to spawn on.Note: The startpoint is objective 0Note: If you have a Kill Actor objective for objective 1 and you want them to have other actors near them you will need to set them to objective 0.if you set them to objective 1 they wont spawn until you kill objective actor 1.
Actors:Select a ActorSelect a WeponSelect Friend/Enemy/Bodyguards (Friends and Enemys will fight each other)(Bodyguards will fallow you)For Bodyguards use task 0 seat position does not matter.Select a TaskNote: If using a task that uses a waypoint or task sequence you need to set the waypoint/task sequence number to the waypoint or task sequence you want to use.Select a Seat position if using task enter vehicle task 6. Actors given driving tasks will auto select the driver seat.Bug Warning if you set more than one actor Friends or Enemys to the same seat position in the same vehicle it will crash.
6th continue to add objectives and items
7th CutscenesCutscenes are played at the start of an objective.To add a cutscene at the beginning of a mission select objective 0.Set cutscene point duration.(sets time in seconds)Select add cutscene point. A cam prop will be placed to represent a cam point. Enter text.You can place up to 10 points for each cutscene.Warning your character will be defenceless during cutscenes.
8th Ambient music 
When your done

save

clear

missiontest

3.Tips

1: The editing funtions are very limited for props and pickups.You can only delete the last placed item from the selected objective list.Example if you want to delete prop 3 from objective 1 and objective 1 has 10 propsyou will have to delete 10,9,8,7,6,5,4,3 then replace 4,5,6,7,8,9,10

2: While building a mission building it in steps may be your best option.Example: Place a startpointPlace objective 1Place objective 1 items (spawn on 0).Enter 1 for a titleSave
Then Place objective 2Place objective 2 items (spawn on 1)Enter 2 for a titleSave
This method will allow you to test each objective and if you make a mistake or it dosent work you can load the previous objective and only loose the last objective.

3: You can add colors to your objective text.Navigate to your missions folder scripts/bam/missions and the title of your missionopen Objevtives.txt with notepadand find the line with the objective text.Example: Objectives[1]Text = Go to the Cemitary.Change to  ~g~Go~w~ to the ~y~Cemitary.Will display Go as green to the as white and Cemitary. as yellow
~r~ = Red

~b~ = Blue

~g~ = Green

~y~ = Yellow

~p~ = Purple

~o~ = Orange

~c~ = Grey

~m~ = Darker Grey

~u~ = Black

~n~ = New Line

~s~ = Default White

~w~ = White

~h~ = Bold Text
4: Actors attack player useing heli guns.For the driver you need to use task sequence.Actor settings for driver(attack player)in heli.Set task list 2. task 20.(perform task sequence)Set waypoint task number.Use task sequence(same number you set waypoint task number).task sequence task0 enter vehicle.task sequencetask1 BlockNonTemporaryEvents.task sequencetask2 helimission(follow player).task sequencetask3 VehicleSubTaskAttack(Player)buzzard, annihilator, and savage driver will only use guns not missiles.

5: Actors protect player useing heli.For protect Use friends.Driver task list 1.Task 7 Enter closest vehicle heli and protect.
For enemies and friends (passenger) in any aircraft.use task 6 enter vehicle.Seat position passenger, left back, or right back.Set can exit vehicle to unchecked.And give them a pistol or smg.If the heli has a gun like the side guns on the valkery they will use that.You can also turn up the combat range, seeing range, and hearing range.

4. Instalation

1st Script hook V http://www.dev-c.com/gtav/scripthookv/

install Script hook v you will have dinput8.dll and ScriptHookV.dll in your gta v folder
2nd Script Hook V .NET download https://github.com/crosire/scripthookvdotnet/releases 
(v2.9.3)

install Script Hook V .NET you will have ScriptHookVDotNet.asi ,ScriptHookVDotNet.dll in your gta v folderYou need Microsoft .NET Framework 4.6 and Visual C++ Redistributable Packages for Visual Studio 2013 (x64)Follow install instructions here.https://www.gta5-mods.com/tools/scripthookv-net

3rd make a scripts folder in your gta v folderif you already have one skip this step

4thPlace BAM.dll NativeUI.dll and bam folder into your scripts flolder.You can get NativeUI.dll http://gtaforums.com/topic/809284-net-nativeui/

5th Make sure to run gtaV as admin Right click your gtav folder and set to run as administator for all subfolders.

(taken form Readme.txt file from modification folder)

5.Keys

Key: H to open menu 

Key: Esc/back to close menu/go back to previous menuKey:

up to move up in menuKey:

down to move down in menuKeys:

left right to navigate lists in menuKey:

Enter to selectKeys:

numpad 7 and 9 to rotateKeys:

numpad 4 and 6 to move placement marker left and rightKeys:

numpad 2 and 8 to move placement marker closer and further Key:

numpad 5 to reset marker psitionKey:

U toggle placement view Walk on ground / free modeKey:

I Move up when in placement mode 2  (free mode)Key:

K Move down when in placement mode 2  (free mode)

W/A/S/D Move slow forward left backward right(free mode)

Shift/MouseLeftButton Fast Move forward only when up in air (free mode)

Ctrl Fast Move backward only when up in air (free mode)

(taken from readme.txt file from modification folder)


Recent Posts

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List of best missions

Hello! here you can see the best missions made in Build a Mission!

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10

Updates

Here's some update info!

2.4.5 
Targeting ScriptHookVDotNet again. 
Removed ACLSNativeUI.dll caused problems with menu not updating the descriptions for component variations. 

2.4.4 
Fixed deliver trailer to work with long trailers. 
Targeting ScriptHookVDotNet2. 
Added AMLSNativeUI.dll 

2.4.3 
Added Halloween, Blizzard and Current to weather. 
Added some model names to cops and gangs. 
Moved up invincible checkbox in actors. 
Changed to not save a mission if no title is entered. 

2.4.2 
Fixed so when spawning vehicles they will spawn as shown and not rotate like on uneven surfaces. 
Added check to get fallow cam mode when loading, creating, or switching placement mode. 
And return to that mode when switching back. 
Moved seat position in actors/edit actors higher up in menu(by request). 
Fixed a bug where actors were spawning on wrong objective number. 

2.4.1 
1: Changed to not force first person when changing to place from the ground. 
You can go into first person if you close the menu first. 
2: Added back numpad keys to move placement position from the ground. 
3: Fixed task seq from being placed in air when placing items from the ground. 

2.4 
Changed the placement system. 
Bug warning if you hit the R key while placing items the item will disappear. This may be followed by a game crash. 
The U key toggles walking on ground/free mode. 
Controller movements, left thumb stick to move, triggers to zoom in/out, bumpers to rotate, (Controller only) right thumb stick move placement position. 
Keyboard movements, WASD to move, T&Y to zoom in/out, Q&E to rotate. 
Modified task Seq plane land start/end. 

2.3.8.3 
Fixed a bug that wanted level would not disappear for objective 11. 
Turned off alarms at airport, prison, and fort if max wanted = 0. 
Changed drive task from long range to short unless distance is larger than 2000. 

2.3.8.2 
Fixed blips not showing up for entervehicles. 
Added 3 models. 
Cops/Gov s_m_y_blackops_03 
Main characters IG_PAIGE and CSB_PAIGE 

2.3.8.1 
Fixed tasks 17, 18, and 19 not working for kill actor. 

2.3.8 
Fixed boats spawning in air. 
Added check if exits for pickups to stop crashing when unloading mission. 
Fixed multiple bugs in actors, vehicles, cutscenes, pickups, props, and objectives. 

2.3.7 
Fixed task sequences DriveWander, and VehicleFollow(Player). 
Fixed some errors when saving props. 

2.3.6 
Changed key to continue after mission complete to jump button. 
Fixed deliver vehicle objective to create a checkpoint even if already in vehicle. 
Removed some cutscene models that had in game equivalents. 
Fixed a bug that was not requesting model when loading a mission. 

2.3.5 
Fixed a bug when loading a mission. Cut scenes time, shake, amplitude, and trans would be set wrong. 

2.3.4 
Fixed teleport not working. 
Made some changes to Tasks. 
Fixed props from spawning under ground if far away. 

2.3.3 
Fixed a bug in deliver actor. 

2.3.2 
Forgot to include bam.dll 

2.3.2 
Set compiler to release the debug was causing some timeouts when using task sequences. 
Removed force cleanup this should stop problems with other mods. 
Fixed LOD when loading a mission with vehicles far away they would explode. 

2.3.1 
Fixed so you can play with other characters. 

2.3 
Fixed wanted level not working. 
No longer resetting weather after mission compete. 
Fixed bug that actors could not drive boats 
Decreased blip size for most things. 
Edited all missions with kill actor objectives. 
Last update an option to not have a blip for the kill actor objective was added. 
my_objective_has_destinationPos was used. And blip will not show for missions that have already bean made. 
If you have missions with an kill actor objective. You will have to edit the Objectives.txt. 
Example if you have a mission with kill actor for objective 1. Find it in Objectives.txt 
And change it like so. 
Objectives[1]my_objective_has_destinationPos = False 
Objectives[1]my_objective_has_destinationPos = True 

2.2h 
Added option to set if objective actor has a blip or not. 
Fixed a bug that actors would drive slow when using task enter vehicle and drive to waypoint. 
Fixed a bug that vehicles would not load for objectives 10-19 when editing. 
Fixed wanted level not changing in objectives. 
Fixed bug that would not delete pickups. (character no longer drops all collected pickups upon death) 
Changed play random mission to be more random. 
Updated to Script Hook V .NET v2.9.3 

2.2g 
Changed enter title function to remove any , . / \ 
Changed limit of installed missions from 100 to 200. 
Changed code for load all missions to reduce FPS drop. 
Moved menu position down to prevent the top being cutoff at high resolutions. 
Added mission chopper tail. 

2.2f 
Added some missing weapons. 
Added set Time of day. 
Added stunt props. 
Changed min max health and armor to 0-1000. 
Updated to Script Hook V .NET v2.9.2 

2.2e 
Added more contact icons for txt notifications. 

2.2d 
Fixed bugs when loading and saving pickups. 

2.2c 
Fixed kill all actors not working on objectives 2-20. 
Changed guard position task for actor objective not to stand and do nothing. 

2.2b 
Changed to not set weather in director mode. 
Changed To use a, w, s ,d keys when in placement free mode. 

2.2a 
Fixed a bug that would crash if using director mode. 
Note: when using director mode you can not use the free mode. 
Added option to enter objective text for the startpoint. 
Updated to Script Hook V .NET v2.9.2 

2.2 
Changed to clear most peds and vehicles, freeze time, and turn off all alarms when making a new or loading an existing mission to edit. 
Added free mode. 
Key: U toggle placement view Walk on ground / free mode 
Key: I Move up when in placement mode 2 (free mode) 
Key: K Move down when in placement mode 2 (free mode) 
W/A/S/D Move slow forward left backward right (free mode) 
Shift/MouseLeftButton Fast Move forward only when up in air (free mode) 
Ctrl Fast Move backward only when up in air (free mode) 
Extended component variation list to 138. 
Changed teleport to not fall threw the ground. 
Added blips when placing/loading most items. 
Corrected actor objective tasks to display task seq 15-19 instead of 9-13. 
Fixed some bugs if using a keyboard some things that were displayed would not go away when backing out of the menu. 
Added mission demo10 
Updated to Script Hook V .NET v2.8 

2.1a 
Changed trailers to automatically attach to vehicles. 

2.1 
Added Ambient Music 
Added Text Messages 
Added Load All Missions Option this will load a blip for each installed mission and they can be started by going to the marker. 
Added check to see if a task sequence exists when set for an actor to stop it from crashing if no sequence exists. 
Changed deliver vehicle to allow use of more than one vehicle in a group. Note the gps route was removed. Use get in vehicle then deliver vehicle if you want a gps route. 
Simplified the Objective check to a single function getting rid of of redundant code. This will speed things up when loading. 
Updated to Script Hook V .NET v2.7 

2.0 
Added Play Random Mission 
Added Task Sequences 
Fixed a bug were objective actor could not be targeted. 
Updated to Script Hook V .NET v2.6.2 

1.9e 
Changed check objectives to not hang and crash. 

1.9d 
Updated edit actors/vehicles. 
Added waypoints. 
Added tasks walk, jog, run, drive and fly heli to waypoint. 
Added list of all objectives displayed when any objective menu is open. 
Added objective leave area. 
Some other bugfixes. 

1.9c 
Finished Component Variations. 

1.9b 
Targeted the wrong version of .net in 1.9a 

1.9a 
Added LoadAllObjectives to Keys.txt 
Set to 0 to load objectives 1-20 at start and set to 1 to load 1-10. 
Use 1 if you get a [ERROR] Script 'buildamission' is not responding! Aborting ... followed by 
at buildamission.LoadObjective18() or another number 
If 1 is used you will notice pause after objective 10 while loading 11-20. 
Fixed crashing when using a model other than main characters after dead. 
Added buttons for Component Variations Note: components do not save to be finnished later. 

1.9 
Changed maximum objectives per mission from 10 to 20. 
Add vehicle objectives collect and deliver Trailer, with Tow Truck, with Cargobob. 
Added collect and deliver Container with Cargobob. 
Added Cargobob Props for use with collect and deliver Container with Cargobob. 
Fixed some bugs that would crash while saving and loading. 
Edit actors and vehicles only works for objectives 0-9 to be finnished later. 
Changed vehicle heath meter to time bar style from NativeUI. 
Still Using scripthookvdotnet-2.4 

1.8h 
Added Objective Pickup 

1.8g 
Added Scenarios List 
Added Task 13:START SCENARIO IN PLACE 
Added Can Exit Vehicle To Actors 
Updated to NativeUI 1.6.1 
Still Using scripthookvdotnet-2.4 

1.8f 
Fixed a bug with AI. 
Still Using scripthookvdotnet-2.4 

1.8e 
Fixed a bug with AI. 

1.8d 
Fixed a bug with AI. 

1.8c 
Added Range To GoTo Actor and Deliver Actor. 
Fixed a bug when setting wanted level to 3. 
Changed gaurd position debug sphere to 1/2 size. 

1.8b 
Added Change To Respect And Set To Wander To Deliver Actor Objective. 
Fixed a bug that actors would not fly heli. 
Fixed a bug when rotating items with keys. 
Added change and set max wanted level for objectives. 
Some small bugfixes. 

1.8a 
Added the following Actor Settings: 
Relationship Respect: Actors set to respect wont fight against your player, friends, bodyguards, or enemies. 
Group Numbers to assign actors for objectives. 
Guard/Wander range to be used with GuardCurrentPosition and WanderAround. 
Can Leave Guard Range to be used with GuardCurrentPosition. 
Vehicle Fallow Distance to be used with Vehicle Fallow. You can set multiple actors at different distances to create a convoy behind your player. 
Added Seeing Range and Hearing range. 
Added GoTo Actor Objective you can only use one actor per objective.(Use actors set to respect for rescue missions. And select change to bodyguard to use diliver actor next objective.) 
Added Deliver Actor Objective you can only use one actor per objective.(Use with bodyguards so they will fallow.) 
Added Enable Director Mode checkbox to main menu. (Must enable before using director mode.) 

1.8 
Added DeliverVehicle 
Added Cutscenes 
Cutscenes are played at the start of an objective. 
To add a cutscene at the beginning of a mission select objective 0. 
Set cutscene point duration.(sets time in seconds) 
Select add cutscene point. A cam prop will be placed to represent a cam point. Enter text. 
You can place up to 10 points for each cutscene. 
Warning your character will be defenceless during cutscenes. 

1.7c 
Added 2nd task list for actors. Tasks enter plane and attack, Enter land Vehicle and fallow and Enter Pane and fallow. 
Added Health Armour Invincible to actors 
Bugfixes 

1.7b 
Added loadblipnames to keys.txt. 

1.7a 
Fixed a bug with lose wanted level looping to the last objective. 

1.7 
Removed mission flag so you can save your game after a mission. And you can see non mission enemy blips. 
Because the mission flag was removed you will need to set your phone profile settings to sleep before running a mission. 
Or else you will loose gps blip routes and frieds/bodygurds may turn on you. 
Added IgnoredByEveryone and IgnoredByPolice set to false at start of mission and end to combat a bug where mission and non mission enemies 
would stop fighting against your character. 
Added wanted level change to all objectives.(Will not override max wanted level set in mission settings. Max wanted level must be over 0 to take effect.) 
Added Lose wanted level objective. 
Added More trash talk mission. 
Some small changes bug fixes 

1.6b 
Fixed a bug with enemies not shooting in some situations. 
Fixed a bug with the wanted level. 

1.6a. 
Fixed a bug that actors would not enter and flee in a plane. 
Added edit Default/Random Variation for Actors. 
Added Group numbers to "mark" Vehicles. 
Vehicles marked with a number other then 0 can be used for objectives and spawn on any objective on or before that objective. 
Added Destroy Vehicles and Get In Vehicles Objectives. These use marked vehicles and will replace Get Vehicle and Destroy Vehicle. 

1.6 
Added edit actors and edit vehicles. 

1.5 
Added Default/Random Componant_Variation for Actors. 
Added Pickups option for Actor objective. 
Added Kill All Enemies to Actor objective. (When selected any enemies spawned in the previous objective will have to be killed to complete the objective) 
Changed Enemy Blips to show on minimap only after engaged in combat. 

1.4a 
Fixed a bug actors would not attack player. 
Added separate lists for Main Characters, Cops/Gov., Gangs, Animals, and Random Actors. 

1.4 
Added bodyguards to relationships 
Added task 7 HELI PROTECT 
some bugs and fixes mostly to the tasks and relationships 

1.3 see readme 

1.2 update for Script hook V Script Hook V .NET you may need to reinstall 
Visual C++ Redistributable Packages for Visual Studio 2013 
added Keys.txt to set key bindings. 
added Halloween & Lowrider vehicles. 

1.1 Fixed a problem with selecting vehicles. 
Changed the menu color and removed some no longer needed buttons. 

1.0 first release